EdgeOfForever wrote:
A few more questions about Civ4:
I'm trying to understand how land improvements work (cottages, farms). Do I get, for instance, food from a tile if I don't have anything built on it? Do I have to assign someone to work the tile or does it generate something without a person working on it?
What should I do with my first city? I've been reading up on the different specializations but I'm not sure how I should start out.
I keep hearing specialists being mentioned, what the hell are they, where do I find them, and what do I do with them? When I open up the city screen there are a bunch of icons on the right with plus/minus signs, are these the specialists?
I'm confused, but determined to master this game. Thanks in advance

Normal to be confused when you start playing a Civ game

Answers:
- You can see what tiles are "worked" in your city screen. Tiles with a circle (IIRC) are worked. The number of worked tiles depends on the size of your city. Size 1 = 2 worked tiles (the city tile itself, and another). Size 2 = 3 tiles. Etc. You can choose yourself what tiles to work by clicking on them.
- Specialists: yeah, those are the little faces in the bottom right corner. There are different kinds (depending on whether you have Beyond the Sword or not), mouse over them and you'll see what they can produce (some civics and wonders boost them). They notably also produce Great people points, so you want to have at least one city "specialized in specialists". One assigned specialist costs one worked tile. So if you plan on using them in a city, be sure it is a food-heavy city (pigs, rice, farms everywhere on grassland tiles, etc.)
Be aware that playing specialist-economies is a lot of fun, but it's easier to learn how to beat the game with a cottage economy. I recommended you to have only one (max. 2) cities full of specialists (your GP farms), and use cottages for your other commerce cities.
- Your first city (Capital): it depends mostly on the land it has in its radius. Your capital often has a lot of enhanced tiles (food resources, strategic ressources, luxury ressources) or trees to chop. Use that. Here's what I try to to first with a capital:
1. My build queue is Worker - Warrior (exploration) - Warrior (expl) - Warrior (defense) - Settler (remove one warrior if you start with one). I often rush the production of the settler around 2800 BC (slavery), which means I research Bronze Working early as Fridge mentioned (it's often my first or second tech). By 2000BC, you should have a second city. Be aware that the production of workers and settlers is special: it uses hammers + food (the other things only use hammers). So with that build queue (Worker-Warrior-Warrior-Settler), you want to have both in your city. Food tiles + mines on hills are a nice combo early on.
Oh and a quick tip, explore in circles. You want to know what's
around your capital to find suitable future city locations. First and foremost. Going in one straight direction is pointless.
2. Then when you have your 2nd city, you can start to specialize your capital. Try to have enough food in it to sustain its growth (a +4 or +5 surplus is a good rule of thumb). If you want to make it a commerce city, plant cottages on grassland. Production city? Mines + farms. GP farm? Farms. You should know that a civic - Bureaucracy - boosts the hammer and commerce output of your capital. Use it when you can.
3. After that, it depends on your plan. Don't neglect your military: the stronger you are, the less other civs are likely to attack you. Except Montezuma, who is a psychopath. Don't neglect libraries to not fall behind in techs... If you want to wage war, bring a lot of suicide-catapults (you'll find this strategy explained on the civfanatics.com forums, but I can explain it to you if you like) along with your melee units...
If you have further questions, fell free to ask! My blabbering is endless when it comes to Civ.